TOPCONQUERS

Raids

Raids are the biggest group challenge in World of Warcraft: instances for 10 to 25 players (20 on Mythic) with four difficulties and a weekly lockout.

Raids
8 Nov 2026

What is a raid?

Raids in World of Warcraft
Raids in World of Warcraft

A raid group holds more than 5 and up to 40 characters, split into as many as 8 parties of 5. The word raid mostly means the raid instances: PvE areas built for teamwork and meant to be the hardest and most rewarding content in the game.

Raids are end-game content for characters at the level cap. Bosses ask for good gear and skill in damage, survival and healing, and most of them need special tactics, so even a well-geared group usually has to practise a fight before it wins. Raiding guilds often use voice chat and boss-warning addons to help.

Inside a raid group you get no credit for normal quest objectives (only raid quests count), and experience from monsters is reduced, so big groups cannot be used to rush content made for 5 players.

Difficulties

Every raid from Warlords of Draenor onward has four difficulties, and each one drops its own quality of loot. The three lower ones scale to the group, from 10 to 25 players; Mythic is the only one with a fixed size.

DifficultyPlayersNotes
Raid FinderFormed by the toolEasiest; boss mechanics are simplified for random groups.
Normal10–25The standard raid for organised groups.
Heroic10–25Harder; clearing it gives the Ahead of the Curve achievement.
Mythic20Hardest; Cutting Edge achievement and the Race to World First between guilds.

For Mythic, lead encounter designer Ion Hazzikostas once suggested about 2–3 tanks, 4–6 healers and around 13 damage dealers. See class roles for what each role does.

Lockouts and the Raid Finder

Raids use a lockout: bosses you defeat stay dead for you until the instance resets, usually once a week.

The Raid Finder sits in the Dungeons & Raids tab of the Group Finder. It arrived in patch 4.3.0 with Dragon Soul and has been part of every raid since. Who may queue depends on character level, average item level and, for later wings, the achievement of the wing before.

  • Loot is personal: on your first kill of a boss each week the game may give you an item for your current specialization; players who get nothing receive a bag of gold.
  • There is no lockout in the usual sense: you can kill the same bosses again, but only the first kill each week can give loot.
  • Each wipe on a boss gives the Determination buff: +5% health, damage and healing received, stacking up to 10 times until the boss dies.
  • If you leave while your group is fighting a boss and they kill it, you get no loot but still count as having defeated it until the weekly reset.

Forming a raid group

A party leader turns the group into a raid from the Social panel or by right-clicking their own portrait and choosing Convert Group to Raid. It needs at least 2 people. After that, new invites join the raid, up to 40 players.

The leader can drag players between the 8 groups and promote assistants, who may invite and remove players and send raid warnings that appear in the middle of everyone's screen. More on parties and raid groups: parties and the Group Finder.

How raids changed

EraRaid sizes and difficulties
Original gameFixed sizes: the best-known raids, such as Molten Core, held 40; Upper Blackrock Spire 10; Zul'Gurub and Ruins of Ahn'Qiraj 20.
The Burning CrusadeMostly 25 players; Karazhan and Zul'Aman held 10.
Wrath of the Lich KingEach raid came in 10- and 25-player versions; patch 3.2 added Heroic modes for both sizes.
Cataclysm and Mists of PandariaLoot became equal between 10 and 25 players; Raid Finder arrived with Dragon Soul; Siege of Orgrimmar brought the first flexible mode.
Warlords of Draenor onwardToday's system: Raid Finder, Normal and Heroic are flexible, Mythic is fixed at 20.

Recent raids

Shortened list: the raids of the last four expansions, grouped by the land they belong to.

LandRaids
MidnightThe Voidspire; The Dreamrift and March on Quel'Danas
Khaz AlgarNerub-ar Palace; Liberation of Undermine and Manaforge Omega
Dragon IslesVault of the Incarnates; Aberrus, the Shadowed Crucible and Amirdrassil, the Dream's Hope
ShadowlandsCastle Nathria; Sanctum of Domination and Sepulcher of the First Ones

Sources

Game pictures: © Blizzard Entertainment · worldofwarcraft.blizzard.com

Related articles