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Mythic+ Dungeons

Mythic+ turns 5-player Mythic dungeons into a timed challenge that keeps getting harder: higher keystone levels mean stronger enemies, more affixes and better loot.

Mythic+ Dungeons
8 Nov 2026

What is Mythic+?

Mythic+ Dungeons
Mythic+ Dungeons

Mythic+, also called Mythic Keystone, is an endlessly scaling version of 5-player Dungeons and Instances on Mythic difficulty. The group races a timer while weekly affixes change how enemies behave, so teamwork, group utility and clean play matter more than raw speed. It replaced Challenge Mode in Legion.

Rewards grow with the keystone level, and a Mythic+ Rating tracks your best runs in each dungeon through the season. A plain Mythic dungeon counts as +0; keystones start at +2. Each season uses a mix of current dungeons and dungeons from older expansions, and new seasons usually begin together with a new raid.

Starting a run

Someone in the group needs a Mythic Keystone. You get one by finishing a Mythic or Mythic+ dungeon, or from the Great Vault after the weekly reset. You can hold only one at a time and receive only one per week.

StepWhat to do
1Set the dungeon difficulty to Mythic before you enter.
2Near the entrance, the keystone holder clicks the Font of Power.
3Place the keystone in the socket in the middle of the window and wait for the details to load.
4Press Activate. A 10-second countdown runs behind a green wall; when it ends, the timer starts.

Keystone levels and affixes

Every keystone level gives enemies 8% more health and 8% more damage. Affixes are set for everyone each week, so all keystones share the same ones until the next reset.

LevelWhat is added
+4A weekly affix. Since The War Within it buffs the players if they handle it well, or the enemies if they fail.
+7Fortified (stronger normal enemies) or Tyrannical (stronger bosses), switching every week.
+10The other one of Fortified and Tyrannical.
+12A final affix: the death penalty rises to 15 seconds and the +4 affix is removed.

Finishing and your new keystone

To win, the group must kill every boss and a set amount of normal enemies before time runs out. The player who started the run gets a new keystone based on the result:

ResultNew keystone
Dungeon resetSame dungeon, 1 level lower
Finished after the timerNew random dungeon, 1 level lower
Finished in timeNew dungeon, +1
More than 20% of the time leftNew dungeon, +2
More than 40% of the time leftNew dungeon, +3

Rewards

Mythic+ gives epic gear at a higher base item level than any other source except raids. Loot comes from two places: the Challenger's Cache chest at the end, with items from that dungeon, and extra choices in your next Great Vault, which can come from any dungeon.

  • The chest always holds one item, plus one more if you beat the timer. Items are personal loot, so everyone should open it.
  • Items fit your class and specialization, and you can trade them to eligible group members if they are not an item level upgrade for you.
  • Everyone also loots some gold.
  • Both the chest and the Great Vault reach their highest item level at +10. Higher keys still give currency and rating, but not stronger items.

Sources

Game pictures: © Blizzard Entertainment · worldofwarcraft.blizzard.com

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