
Overview
Cabal Online is a 3D massively multiplayer role-playing game made by the South Korean company ESTsoft. It costs nothing to play, no matter how long you play. The story takes place on the continent of Nevareth, almost a thousand years after a powerful group called the CABAL brought it to ruin (see The Story of Nevareth).
The official site presents it as a fast, stylish action game that is easy for newcomers to pick up and still runs on older computers. It promises story-driven quests, timed dungeons, puzzles and traps. When the game came to Europe in 2006, the launch news said the minimum PC was a Pentium 3 at 800 MHz and spoke of more than 300 solo and party dungeons.

How the game plays
When you create a character you pick one of the battle styles (the game's classes). Each one has its own skills, weapons and even starting town. As you level up you place points into three stats, STR, INT and DEX, which shape attack, magic, defence, hit rate and dodge.
- Fighting monsters: grinding, quests and instance dungeons give experience, items and Alz, the in-game money.
- Fighting players: player killing in special channels (mass killing is punished), agreed duels with no penalty, Mission War between the two Nations, and arranged Guild vs Guild fights.
- Teamwork: a party holds up to six characters, and members get bonus experience based on what they contribute.
- Special combat: ranking quests unlock Combo Mode, which chains skills when you press them with the right timing, and several Battle Modes.
Servers and channels
The game is split into servers (game worlds), and each server into channels. One account opens every server and holds six characters per server. You can move freely between the channels of your server, but only characters in the same channel can play together; whispers, guild chat and party chat still reach other channels.

| Channel | What it means |
|---|---|
| Green | Friendly for beginners: player killing is off (war rules still apply on higher maps). |
| White | Player killing is allowed. |
| Trade | Made for buying and selling: no monsters, no dungeons and no training dummies; players use broadcasts and personal shops. |
Release around the world
| Region | Date | Notes |
|---|---|---|
| South Korea | October 2005 | First release |
| Europe | 2006 | English closed beta announced for 26 June 2006; free to play by December 2006 |
| North America | February 2008 | Run by OGPlanet; open beta from 1 February 2008 |
| South-East Asia | 2008 | Beta began in 2008 |
| Germany | 3 December 2009 | Published by Gameforge |
OGPlanet's North American service ended on 31 March 2010 after it and ESTsoft did not reach an agreement, and ESTsoft then ran the game there itself. A mobile spin-off, Cabal Mobile, came out on 4 June 2019, while the sequel Cabal Online 2 was shut down on 8 April 2018.
Old and new versions
Cabal Online has grown through large updates called episodes, each adding classes, maps, dungeons and systems. Much of this wiki's classic detail comes from fan wikis and the 2010 official game guide, while newer features come from the official update reviews; see the Timeline and modern episodes for the order of changes. A server running an older episode may not have the newer classes or systems.

Sources
- Official site: About
- Wikipedia: Cabal Online
- Cabal Archive Wiki: Cabal Online
- Cabal Wiki: Cabal-Online
- GamesIndustry.biz: CABAL is set to launch in English
Game pictures: © ESTsoft / ESTgames · cabal.playthisgame.com


