
The ten maps
Ten maps can be occupied by clans. Clan leaders sign up with the NPC for the map they want, and the bigger the map, the higher the fee. These are the rules of the original Clan War guide; the current schedule, map limits and Clan Boxes are on New Clan War Rules.

| Map | Fee (Silver) | Sign-up NPC |
|---|---|---|
| Twin City | 1,000,000 | Twin City (425,267) |
| Wind Plain | 1,000,000 | Twin City (433,267) |
| Desert City | 800,000 | Desert (501,673) |
| Desert | 800,000 | Desert (492,673) |
| Bird City | 600,000 | Bird Island (707,577) |
| Bird Island | 600,000 | Bird Island (707,566) |
| Ape City | 400,000 | Love Canyon (573,588) |
| Love Canyon | 400,000 | Love Canyon (574,581) |
| Phoenix Castle | 200,000 | Maple Forest (209,255) |
| Maple Forest | 200,000 | Maple Forest (213,256) |
Signing up
- Only the clan leader can register the clan for a map, at that map's NPC.
- The local Clan War is held every Monday, Wednesday and Friday, and the cross-server (CS) Clan War every Tuesday, Thursday and Saturday.
- Register before 20:30 to fight that same day. Between 20:30 and 21:00 no applications are accepted; after 21:00 you sign up for the next round.
Battle rules
- You cannot attack your own clan, and hitting other clans on a Clan War map adds no PK points (PK rules: modes, name colours and penalties).
- Dying there costs no experience, items or money. If you lose, you are sent back to where you were before you entered.
- Once the war has begun, other players can enter a Clan War map through the Clan Guide with no requirements.
Deciding the winner
A player confirms the result with the Clan Officer on the map. Each map's result can be confirmed only once. The winner is decided like this:
- If only one clan is left on the map, before or after 20:45, that clan wins.
- If two or more clans are still there after 20:45 and the occupying clan is among them, the occupier keeps the map.
- If two or more clans are there after 20:45 but the occupier is gone, the clan whose members on the map have the highest Battle Power wins.
- If nobody confirms the result, the old occupying clan keeps control.
Clan Packs and map control
When the war is over, the occupying clan can claim its revenue: a Clan Pack that depends on the map and on the clan level. Only the clan leader can claim it, from the Clan Guide, and it must be claimed before the next round or it is lost.
| Map | Clan level 1 (Normal) | Clan level 5 (Super) |
|---|---|---|
| Twin City | 1 +1 Stone, 3 Saddles | 5 Exp Balls, 3 +2 Stones, 6 Saddles |
| Desert City | 3 Saddles | 3 Exp Balls, 2 +2 Stones, 5 Saddles |
| Bird Island | 3 Saddles | 3 Exp Balls, 3 +1 Stones, 4 Saddles |
| Ape City | 3 Saddles | 2 Exp Balls, 2 +1 Stones, 3 Saddles |
| Phoenix Castle | 3 Saddles | 1 Exp Ball, 1 +1 Stone, 3 Saddles |
- Only the clan leader can give up a map, through the Clan Guide, at any time from 21:00 until 20:30 the next day.
Sources
Game pictures: © TQ Digital / NetDragon · co.99.com

