
Fighting monsters
- You earn experience as soon as you hit a monster, and more damage means more experience. When the experience bar is full, you level up.
- In a team you also get experience when a teammate kills a monster. Teams level faster and bring down strong monsters more easily.
- Most monsters drop silver or items, and players can drop items or money when they are killed. Click an item on the ground to pick it up. Another player's loot can only be picked up after a short wait.

Before you attack, look at the colour of the monster's name:

| Name colour | Meaning |
|---|---|
| Green | Weaker than you |
| White | As strong as you |
| Red | Stronger than you |
| Black | Much stronger than you |
Battle Power
Battle Power (BP) is one number that sums up how strong your character is. Gear, rebirth and other systems raise it, and it changes fights in three ways:
- More experience: higher BP means more damage, and experience is given by damage.
- Unbeatable monsters: some monsters cannot be hurt at all unless your BP is higher than theirs.
- Damage in PvP: a player with lower BP deals you less damage, and when your BP is higher than your rival's, you deal more.
PK points and jail
Killing other players gives you PK points. A player with more than 100 PK points who is then killed by someone is sent to the PK Jail.
| Situation | What to do |
|---|---|
| Getting out | Pay 500,000 Silver to the Warden (PK Jail 35,69). |
| Visiting | With fewer than 30 PK points, pay Captain Li in Twin City (512,351) 1,000 Silver. |

- Inside the jail you can mine, or fight freely: there are no guards, kills add no PK points and you lose no items when you die.
- Reviving does not set you free: you come back inside the jail. Teams are not allowed there.
- Players killed in the Guild War go to a separate Guild War Jail and are let out on the hour or at half past.
Sources
Game pictures: © TQ Digital / NetDragon · co.99.com


