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Asura Summoners: Sorcerer, Battle Summoner, Overlord

The Asura Summoner line treats pets as combat partners and vessels of power. Starting as a Sorcerer, advancing to Battle Summoner, and reaching the Overlord Master Class, this archetype excels at fighting alongside creatures while redirecting damage and empowering the entire party's pets with auras.

Asura Summoners: Sorcerer, Battle Summoner, Overlord
8 Nov 2026

Sorcerer (1st Job)

The Sorcerer is reached at Lv 10 with JLv 10 from the Stepper beginner job. Its core philosophy differs sharply from the Gaia Summoner: rather than merging with the creature, the Sorcerer uses the pet as a vessel and amplifier. Creature Mastery applies 63%–120% of the creature's stats to the Sorcerer's own combat values. Four support toggles — Power Support (pet physical attack and max HP), Spirit Support (pet magic attack and max MP), Combat Support (pet attack speed), and Magic Support (pet cast speed) — let the Sorcerer fine-tune the creature's role in real time. Only one toggle can be active at a time. Pass Damage (toggle) redirects 17%–35% of incoming damage to the pet, enabling the Sorcerer to tank effectively when the creature has high HP. Blood of the Underworld sacrifices the pet to restore the Sorcerer's HP to full and grants 65%–85% damage reduction for 6–10 seconds — a powerful emergency cooldown. Scream of the Underworld deals area damage equal to 23%–39% of the pet's current HP. Creature Taming starts at 45% base for common creatures, with the same scaling as other Summoner classes.

Battle Summoner (2nd Job)

The Battle Summoner is reached at Lv 50 with JLv 40. It can be played with either a melee build (daggers and shields) or a magical build (one-handed or two-handed staves). Since Epic 6, the magical build is preferred because of its superior spike damage. Might of the Underworld is a toggle that transfers Strength and Vitality from the pet to the caster (+21%–25%), reducing those same stats on the creature, allowing the Battle Summoner to fight independently. The three party-wide auras define the class's support value: Blood Aura grants all party pets +165 physical attack and +330 max HP per activation level; Spirit Aura grants +165 magic attack and +330 max MP; Aura of Halisha grants +22 to all core stats. Only one aura may be active at a time. Dual Summoning (available at JLv 10 on this tier) extends the auto-recall timer of a second simultaneously summoned creature. Seal of Halisha prevents the target's pet from entering combat for up to 15 seconds. Dirk Tornado (JLv 15) is a six-hit melee attack for daggers.

Overlord (Master Class)

Overlord is the Master Class from Battle Summoner, introduced in Epic 7.3. It requires Lv 148, JLv 50, and completion of the Master Class questline. The Overlord represents the pinnacle of pet-augmented combat for the Asura Summoner line, expanding on the aura system and adding Talent Point skills that dramatically increase the power of both the character and their summoned creatures in party and solo scenarios.

Playstyle and Tips

Asura Summoners are unique in being able to swap their combat role at will: activating Might of the Underworld shifts the character into a melee damage dealer while the pet provides passive support, while deactivating it returns all stats to the creature for full pet-tank mode. The aura skills make Battle Summoners one of the most requested classes in party content; groups with two or more pet-using classes benefit enormously from Blood Aura or Spirit Aura staying active throughout a dungeon. For solo grinding, the combination of Pass Damage and a tanking pet allows the character to sustain indefinitely. Investing in Creature Breeding early increases pet experience gain and shortens the time to unlock higher-tier creature abilities.

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