
Dark Magician (1st Job)
The Dark Magician is the shared first job for all Asura Magician paths, reached at Lv 10 with JLv 10. Since Epic 4 the two-handed staff has been the recommended weapon for maximizing magical attack power. The Dark Magician draws on three damage elements: Fire (Fire Arrow, Fireball, Flame Burn, Fire Storm), Air (Lightning Bolt, Lightning, Splash Thunder), and Shade (Life Leech, Darkness Arrow, Corruption, Dark Might). Life Leech is a hallmark skill that deals Shade damage and recovers HP equal to a percentage of the damage dealt (13%–40% at Lv 1). Windy Shackle reduces the target's attack speed by 52%–62% for 12 seconds. Nightmare puts the target to sleep and reduces magic defense. Speedy Spell is a passive that increases cast speed, while Cool Time Reduce shortens the cooldown of select skills. Weakness Skin debuffs the target's physical defense.
Chaos Magician and Void Mage (AOE Branch)
The Chaos Magician is the second job focused on area-of-effect devastation, reached at Lv 50 with JLv 40. Dark Spiral hits up to 13 enemies in a 4-meter radius for Shade damage on a 2-minute cooldown. Meteor Shower rains Fire damage over an 8-meter area and applies a fear effect (10-minute cooldown). Heaven's Breaker delivers area Air damage with a stun (5-minute cooldown). Thunder Slayer hits a frontal cone of 11 meters. Heed of the Conjuror grants a +13%–19% magical attack boost for 10 seconds (10-minute cooldown), while Haste of the Conjuror makes all spells instant-cast for a short duration. Magic Skin causes incoming physical damage to drain MP instead of HP, and Neutralize Magic does the same for incoming magical damage. Void Mage is the Master Class from Chaos Magician, available since Epic 7.3 at Lv 148 with JLv 50 after completing the Master Class questline. It represents the pinnacle of multi-target magical destruction.
Warlock and Corruptor (Debuff and Trap Branch)
The Warlock is the second job for crowd control and battlefield denial, also reached at Lv 50 with JLv 40. Rather than relying on burst area damage, it places traps and applies persistent debuffs. Fear Trap (cooldown 45 seconds) triggers an area fear within 3 meters. Steadfast Shadowflame (45-second cooldown) applies an area root on a 3-meter trigger. Lightning Trap (90-second cooldown) stuns enemies in a 4-meter area. Explosion Trap (90-second cooldown) deals initial damage and a damage-over-time effect within 3 meters. Shadow Atrophia applies a Shade damage-over-time and reduces both physical and magic defense (20-minute cooldown). Fog of Horror puts enemies in a 5-meter area to sleep (10-minute cooldown). Wide Windy Shackles reduces attack speed for all enemies in a 5-meter area. Before Epic 5, a dagger-based Warlock build was viable; since Epic 5 the two-handed staff is the standard. Corruptor is the Master Class from Warlock, available since Epic 7.3 at Lv 148 with JLv 50 after completing the Master Class questline.

