
Strider (1st Job)
The Strider is the shared first job for all Asura Warrior branches, reached at Lv 10 with JLv 10. At this stage the player chooses a melee orientation (daggers and swords) or a ranged orientation (crossbows). The Avoidance Expert passive grants +2% Evasion per skill level up to +8% at Lv 4. Dual Blade Expert (available at JLv 20) enables dual-wielding of one-handed swords and daggers. Important skills include Charge Stab, Dark Strike (three-hit), Sleeping Dust (sleep control), and Deep Evasion (a self-only Evasion buff on a 90-second cooldown). For crossbow users, Crossbow Mastery, Dual Shot, and Cursed Arrow (a damage-over-time shot) lay the foundation for the Shadow Hunter branch.
Assassin (2nd Job — Melee Branch)
The Assassin is reached at Lv 50 with JLv 40 and specializes in stealth and burst. Cloak of Shadow allows the Assassin to vanish for up to 60 seconds (cooldown 30 seconds); in Epic 9.1 this was reworked to a 120-second duration with 120-second cooldown and a 1-second cast time. Shadow Stab can only be used while cloaked for a powerful first strike. Distortion of Rage instantly drops all accumulated threat, useful for escape or resetting aggro in party play. High damage combos include Deadly Dancing (six-hit dual wield), Apocalypse (nine-hit dual wield area attack), Sonic Cross (dual wield stun combo), and Crimson Turbulence (cloaked area stun with damage). Fatal Wave hits all enemies in a frontal cone.
Slayer (Master Class — Melee)
Slayer is the Master Class from Assassin, requiring Lv 148, JLv 50, and the Master Class questline. Talent Points offer: Surge of Adrenaline (passive chance to gain +8 Evasion per stack up to 7 stacks when struck), Phase Blades (+9% physical and magical attack plus 23% physical and magical defense ignore), Envenom (toggle that adds heavy magical damage to dual wield attacks), and Phantasm (+100% chance of an additional attack for 36 seconds). JP skills added at this tier include Hellstorm (a five-hit Dark Strike–style attack on a 5-second cooldown), Shadow Rush (a dash-stun dealing roughly 7,000 base damage), Pact With Darkness (20% Evasion and 15% HP buff requiring maximum Surge stacks), and Shadowforged Plating (passive MaxHP bonus scaling with physical and magical attack). The Asura racial passives Asuran Haste and Evasive Resilience (Evasion converts to MaxHP) become available at this tier.
Shadow Hunter and Deadeye (Ranged Branch)
The Shadow Hunter is the crossbow-focused 2nd job from Strider, available at Lv 50 with JLv 40. It introduces three playstyle toggles: Agile Style (movement speed and Evasion up, attack power down), Burning Style (attack power and critical ratio up, Evasion and defense down), and Dusk Style (attack speed and accuracy up, threat and max HP down). Signature skills include Piercing Arrow (crossbow damage-over-time), Critical Shot (guaranteed critical hit), Cry of Arrows (attack speed boost that immobilizes the caster briefly), Spiral Arrow (line area knockback), and Cascade of Darkness (high-damage area crossbow attack on a 5-minute cooldown). Hunter Impact gives a 10–60% chance of a double hit for 30 minutes. Deadeye is the Master Class from Shadow Hunter, requiring Lv 148, JLv 50, and the Master Class questline. Wild Instinct (Talent Point) converts Agility and Dexterity directly into maximum HP. Demonic Howl provides a party buff of Dexterity +12%, Agility +12%, and attack power +3% lasting one hour. Epic 9.1 introduced several reworks to Deadeye abilities.

