
Holy Warrior (1st Job)
Holy Warrior is the first job change for the Deva warrior path, available at Lv 10 + JLv 10. It is a melee class focused on surviving heavy hits and generating enough threat to hold monsters' attention during party play. Holy Warriors can equip one-handed and two-handed swords, maces, and spears, as well as shields, giving them flexibility in both blocking and damage.
Key Holy Warrior skills include Armor Mastery (passive, raises MaxHP by up to 15% and P.Def by up to 9%), Provocation (a toggle that boosts threat per hit), Active Guard (JLv 20, boosts block rate), Stun Mace (JLv 15, instant melee hit that can stun), Shield Charge (JLv 25, rush-and-stun against a single target), and Deflecting Shield (JLv 35, reduces incoming damage by 70% for a brief window). By JLv 40 the class gains Shield of Revenge, which reflects a portion of received damage back at attackers.
Knight (2nd Job)
Knight is the first second-job option from Holy Warrior, chosen at Lv 50 + JLv 40. Its focus is pure tanking — building on Holy Warrior's defensive foundation with new tools for drawing monster aggro and surviving concentrated bursts of damage. Notable additions include Godly Protection (JLv 5, reduces all incoming damage to 33% for 20 seconds), Holy Aura (JLv 10, toggleable AoE that deals continuous holy damage to surrounding enemies), Hate Aura (JLv 20, AoE radius that provokes multiple monsters at once), Spell Intercept (JLv 20, silences a target briefly when blocked), and Heaven's Madness (JLv 40, AoE with built-in provocation). At JLv 40 the Knight also gains Judgment of Heaven, an AoE stun ability.
Templar (Master Class)
Since Epic 7.3Templar is the Master Class reached from Knight, requiring Lv 148 + JLv 50 and completion of the Master Trials Quest Line. It is considered the best defensive class in the entire game, capable of reaching extreme values in HP, physical defense, and block rate. At full gear Templars can exceed 70,000 HP, 10,000 physical defense, and attack speed values that exceed 500 — turning the class into a simultaneous damage dealer and near-invincible tank. The Templar's most distinctive Master skill is Light of Salvation (formerly Holy Ground), a targeted AoE that places a field of holy energy that repeatedly deals mixed physical and magical damage to enemies inside it.
Soldier (2nd Job)
Soldier is the alternative second-job path from Holy Warrior, also available at Lv 50 + JLv 40. While the Knight line focuses on defense, the Soldier pivots toward dealing physical damage. Soldiers build on the Holy Warrior weapon toolkit — especially two-handed weapons — and gain additional offensive skills and passives that push their damage output significantly higher than a Knight's. Soldier suits players who prefer an aggressive playstyle over the methodical aggro management that tanking requires.
Mercenary (Master Class)
Since Epic 7.3Mercenary is the Master Class progression from Soldier, requiring Lv 148 + JLv 50 and the Master Trials Quest Line. It specializes in two-handed mace combat and represents the highest physical damage ceiling for the Deva warrior branch. Mercenaries trade the near-invincible defense of the Templar for greater offensive output, filling the role of heavy melee DPS in endgame parties.
