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Gaia Warriors

Fighter, Champion, Berserker, Archer, and Marksman make up the Gaia warrior paths — physical damage dealers who use axes, swords, or bows and can store spiracle energy for combat utilities.

Gaia Warriors
8 Nov 2026

Fighter (1st Job)

Fighter is the first warrior job change for the Gaia race, chosen at Lv 10 + JLv 10 from the starting Rogue class. It is a dual-path job: at Lv 50 + JLv 40 the Fighter can advance into Champion (the melee warrior branch) or Archer (the ranged hunter branch). Fighters are good damage dealers with high attack power. They also have enough defense to handle soloing efficiently. With a bow they serve as effective pullers in party play, and with a two-handed axe they hit hard enough to draw boss attention. Attack speed lags behind Strider at this stage, but the Fighter's overall toughness and high physical output offset that.

The Fighter's unique mechanic is the spiracle system. Spiracle Charge (JLv 5) stores a ball of energy with a 2-second cast and a 2-second cooldown. These stored spiracles power three special skills: Energy Charge (JLv 10) consumes spiracles to restore HP (2% MaxHP + 184 base per level at Lv 1) and MP (1% MaxMP + 36 base) with a 90-second cooldown; Spiracle of Vitality (JLv 20) spends spiracles for a +12 Vit buff (at Lv 1) lasting 10 minutes; and Spiracle Shock Shot (JLv 30, bow only) consumes a spiracle to knock back and stun a target. Spiracle Mastery (JLv 15) increases the maximum number of stored spiracles by one per level.

Champion & Berserker (Warrior Path)

Champion is the second-job advancement along the melee branch, chosen by Fighters at Lv 50 + JLv 40. Champions specialize in heavy melee with axes or swords and push physical damage per hit to its highest levels at the second-job tier. The Champion toolkit expands on the Fighter's axe skills with new combo moves and higher base damage multipliers. Champions are valued in parties as frontline damage dealers who can absorb hits and maintain pressure on targets.

Berserker is the Master Class advancement from Champion, available at Lv 148 + JLv 50 after completing the Master Trials Quest Line. It is the peak of the Gaia melee path, delivering the highest sustained physical damage output among Gaia warrior classes. At full build a Berserker can pair extreme attack speed with high critical rates and devastating axe combos, making them one of the most feared physical damage dealers in endgame content. The Master Class was introduced in Epic 7.3.

Archer & Marksman (Hunter Path)

Archer is the second-job advancement along the ranged branch, chosen by Fighters at Lv 50 + JLv 40. Archers build on the Fighter's bow skills with more ranged control and crowd-control abilities. Their key toolkit includes Loading Restrain (JLv 10 on Fighter, a snare), Heat Shot (JLv 15, fire DoT ranged attack), and Freezing Arrow (JLv 35, immobilizes target using a spiracle). Archers are prized in parties as ranged pullers who can keep enemies at a distance and slow or immobilize problematic targets. Their damage comes primarily from sustained basic attacks boosted by the Archery Practice passive and the bow-specific skills.

Marksman is the Master Class advancement from Archer, available at Lv 148 + JLv 50 after the Master Trials Quest Line. It is the peak of the Gaia ranged path, bringing the highest sustained long-range damage output of any Gaia class. Marksmen combine top-tier bow mastery with advanced crowd-control tools to dominate at range. The class was introduced in Epic 7.3.

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