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Dungeon Siege

Dungeon Siege is a two-phase guild event: a Raid Time Attack (Mon–Thu) followed by a PvP Siege for ownership of the dungeon and its Lak/rupee tax revenue.

Dungeon Siege
8 Nov 2026

Raid Time Attack

From Monday through Thursday, guilds may attempt a Raid Time Attack to qualify for the Siege event. The guild master (GM) must be at least dungeon level minus 20. Each major dungeon has Dungeon Stones located outside the entrance; the GM activates the attempt by using /screate at the stone. Additional parties can be invited with /sinvite_gp and individual players with /pinvite. The timer starts when the GM's group enters the dungeon; the goal is to kill two bosses before the timer expires. Maximum player counts depend on the dungeon: 8, 16, 24, or 32.

Siege

The Siege takes place on a schedule (times posted in GMT). One guild defends while others attack. The objective is control of the Dungeon Core. Attackers who die during the Siege can respawn at control points they have captured. The defending guild's ownership and any alliance membership affects who can participate. Maximum players during Siege are higher than for Raid Time Attack: 16, 32, 48, or 64 depending on the dungeon.

Owning a Dungeon

The guild that controls a dungeon receives a tax on Lak and rupee drops inside that dungeon from all players, not just guild members. The owning guild sets the tax rate between 1% and 10%. This income flows into the guild's treasury. A guild that owns a dungeon cannot disband; the ownership can be voluntarily relinquished by speaking to the Dungeon Manager NPC, but that dungeon then becomes inactive for 7 days before being available for Siege again.

Alliance Rules

Guilds must wait 7 days after leaving a guild before joining a new one or a new alliance. Alliance capacity starts at 3 guilds and can be expanded to a maximum of 5. The alliance roster cannot be edited while any member guild owns a dungeon.

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