
Dungeon Basics
Unlike many MMORPGs, Rappelz dungeons are not instanced — they exist as shared areas in the open world. Any player can walk into a dungeon at any time. Groups of up to 8 players form a party for dungeon runs; since Epic 5 and Epic 5 Part 2, skill damage in group settings was significantly boosted, making party play the standard approach for efficient dungeon clearing. Each dungeon contains monsters, named mini-bosses, and at least one main boss.
Main Dungeons
The following are some of the notable dungeons across the mainland and islands. Dungeons are divided by level range to match character progression.

| Dungeon | Location | Level Range |
|---|---|---|
| Navislamia | Trainee Island | 1–20 |
| Relics of Arid Moonlight | Near Rondo (south) | 30–50 |
| Crystal Valley (CV) | Mainland | Mid-game |
| Shrine of Palmir Plateau (PP) | Horizon Area | Mid-high |
| The Sanctuary (Sanc) | Mainland | High |
| Temple of the Ancients (ToA) | Veiled Island | Lv 120+ |
| Temple of the Exile (ToE) | Veiled Island | Lv 120+ |
| Temple of Lost Souls (ToLS) | Veiled Island | Lv 120+ |
Guild Ownership
Guilds can claim ownership of dungeons through the Dungeon Siege system. An owning guild collects a 1–10% tax on all Lak and rupee drops inside that dungeon from every player who farms there. This income stream makes dungeon ownership highly contested.
Sources
- Rappelz Wikipedia article
- Rappelz Fandom Wiki: Hidden Dungeons
- Rappelz Fandom Wiki: Dungeon Party
- Rappelz Fandom Wiki: Relics of Arid Moonlight
Game pictures: © Gala Lab Corp. / Play2Bit · rappelz.play2bit.com

