
Dungeon Bosses
Dungeon Bosses are the strongest creatures in instanced dungeons, identified by a red name and the [??] indicator. They are significantly larger than regular monsters and use area-of-effect attacks. Many bosses also appear in harder forms in the Endgame Dungeons.
| Dungeon | Boss | Level |
|---|---|---|
| Relics of Arid Moonlight | Oforia | 40 |
| Relics of Arid Moonlight | Abhuva | 50 |
| Lost Mines | Primal Scream | 60 |
| Lost Mines | Taranida | 70 |
| Crystal Valley | Crustalino | 80 |
| Crystal Valley | Likirus | 90 |
| Shrine of Palmir Plateau | Soulseeker | 108 |
| Shrine of Palmir Plateau | Takin | 110 |
| Marduka's Realm | Silex the Giant | 120 |
| The Sanctuary | Aurumis | 145 |
| Temple of the Ancients | Betrayal | 150 |
| Temple of Lost Souls | Ashmaw the Devourer | 170 |
| Temple of the Exile | Sand Lord Kynish | 190 |
Field Bosses
Field Bosses roam fixed locations throughout the open world and can be encountered without entering an instance. They span levels from 10 to 150 and respawn periodically, shared among all players on the server. Notable examples include Baron Madius (level 15) in Kenta Valley, Funny Mask (level 28) in Stump Logging Area, Skoll (level 123–125) on the Veiled Island, Shere Khan (level 123) in Marduka, and Swampy (level 150) on Vestige's Island.
Boss Drops and Soul Pets
Many Dungeon Bosses drop Boss Cards that can be equipped in a belt slot for passive bonuses and on-attack effects. Some unique bosses — including the Labyrinth's Butkadah, Haksha, and Askah — are tamable as Soul Pets, providing the stats and abilities of the boss as a companion pet.

