
Overview
The Underground Dungeons were introduced in Rappelz Epic 8.3. Each dungeon is an instanced map requiring level 150 to enter. Groups of one to eight players can tackle them together, and solo play is possible at the lower difficulty stages. The system divides each dungeon into four levels of difficulty, letting new players start at reduced challenge and veterans push for the hardest version.
Difficulty Stages
| Stage | Solo? | Rewards |
|---|---|---|
| 1 — Greatly reduced stats | Yes | Low chance Dungeon Set; Master bravery items; Demonic items; Soul Cards |
| 2 — 50% reduced stats (Normal) | No, party needed | Same as Stage 1, adjusted for 3–4 players |
| 3 — Slightly reduced stats (Hard) | No, full party | Guaranteed Dungeon Set piece; Soul Cards |
| 4 — +150% increased stats (Expert) | No, full party | 1–3 Dungeon Set pieces; large Soul Cards; twice Stage 3 rewards |
Dungeons and Bosses
| Dungeon | NPC | Boss |
|---|---|---|
| Relics of Arid Moonlight | Advance Party Member Jack | Medusa |
| Lost Mines | Advance Party Member Kaine | Black Widow |
| Crystal Mountain | Advance Party Member Side | Bone Dragon |
| Shrine of Palmir Plateau | Advance Party Member Jinsu | Microraptor |
Time Attacks
Every dungeon has three Time Attack quests from the Advance Party Member NPC at its entrance. Each asks the player to defeat the final boss within 25, 20, or 10 minutes. Faster times earn better bonus rewards. These quests are separate from the daily Dungeon Suppression quests.
Daily Quests
Before entering a dungeon, players should speak to the Teleporter NPC in any main city to pick up Investigation quests for all four Underground Dungeons. Inside each dungeon, the Advance Party Member NPC at the entrance offers Dungeon Suppression quests. Completing these grants additional experience and rupees. Monster kills count toward quest objectives only at difficulty Stage 2 and above.

