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Warlords of Draenor

The fifth expansion (November 13, 2014) sent players to Draenor of an alternate past to fight the Iron Horde, raised the level cap to 100 and added garrisons and Mythic raids.

Warlords of Draenor
8 Nov 2026

Overview

Warlords of Draenor expansion
Warlords of Draenor expansion

Warlords of Draenor (WoD) is the fifth expansion. It was announced at BlizzCon 2013 on November 8, 2013, its beta began on June 27, 2014 and it was released on November 13, 2014. It is the first expansion set in an alternate timeline, and the second one set outside Azeroth after The Burning Crusade.

After the Siege of Orgrimmar, Garrosh Hellscream escapes into Draenor's past. He stops the orcs from drinking Mannoroth's blood, and the untainted orc clans unite as the Iron Horde under Grommash Hellscream. Every player starts at level 90 in the Tanaan Jungle; buying the expansion also included one boost of a character to level 90.

The zones of Draenor

This Draenor is the orc and draenei homeworld before it shattered into Outland. The zones look a little like Outland's, but each was built from scratch. The faction hubs, Stormshield (Alliance) and Warspear (Horde), stand on the island of Ashran.

ZoneLevels at launchNotes
Frostfire Ridge90-92Horde entry point and garrison (Frostwall)
Shadowmoon Valley90-92Alliance entry point and garrison (Lunarfall)
Gorgrond92-94Blackrock Foundry raid and several dungeons
Talador94-96Future Terokkar Forest; Auchindoun dungeon
Spires of Arak96-98Home of the arakkoa; Skyreach dungeon
Nagrand98-100Highmaul raid
Tanaan Jungle100Intro area; full max-level zone in patch 6.2.0

Garrisons

The garrison is the biggest new feature: a personal fortress in your faction's home zone that you build and upgrade while leveling to 100 and keep using at the cap. You choose which buildings to put up, and each one gives something different, such as profession access, follower upgrades or bonuses elsewhere in the game.

NPC followers join your garrison. You send them on missions that bring back loot and resources for the base. Party members can visit your garrison too.

Dungeons, raids and Mythic difficulty

At launch there were seven new dungeons for levels 90-100 (Auchindoun, Bloodmaul Slag Mines, The Everbloom, Grimrail Depot, Iron Docks, Shadowmoon Burial Grounds and Skyreach) plus a reworked Upper Blackrock Spire, all with level 100 Heroic versions. The raids were Highmaul, Blackrock Foundry and, in patch 6.2, Hellfire Citadel against Archimonde.

Raid difficultyPlayersRoughly like patch 5.4's
Raid Finder10-25-
Normal10-25Flexible
Heroic10-25Normal
Mythic20Heroic

Other changes

  • New character models for the races that existed before Cataclysm.
  • An item squish scaled numbers down, and hit, expertise, dodge and parry left gear while new stats such as Speed and Leech arrived.
  • The Toy Box and an Heirlooms tab moved toys and heirlooms out of your bags; a Reagent Bank and item sorting were added too.
  • Draenor Perks boosted a key ability at levels 92, 94, 96 and 98, and a new talent tier opened at 100.
  • PvP: the open Ashran zone with no player cap, the return of 2v2 and 3v3 arena skirmishes, and the limited-time Southshore vs Tarren Mill battleground.

Sources

Game pictures: © Blizzard Entertainment · worldofwarcraft.blizzard.com

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