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Equipment, Armor Types and Stats

Which slots you can fill, which armor type each class wears, how primary and secondary stats work, and what tier sets are.

Equipment, Armor Types and Stats
8 Nov 2026

Equipment slots

Equipment and stats
Equipment and stats

Equipment is anything you can put into an equipment slot, as opposed to items that only sit in your bags. There are nine armor slots: head, shoulders, back, chest, wrists, hands, waist, legs and feet. On top of these come the neck, rings, trinkets and weapons, and some classes can hold a shield in the off hand, which limits them to one-handed weapons. Each item also has a quality and an item level.

Armor types by class

Armor typeClasses
ClothPriest, Mage, Warlock
LeatherRogue, Druid, Monk, Demon Hunter
MailHunter, Shaman, Evoker
PlateWarrior, Paladin, Death Knight
ShieldWarrior, Paladin, Shaman

A class can also wear any lighter armor type than its own (a Shaman can put on leather and cloth), but from level 27 characters get a 5% bonus to their primary stat for wearing their own type, so off-type armor is a poor choice. Since patch 7.0.3 warriors and paladins start in plate and hunters and shamans in mail from level 1. See Classes Overview for more about each class.

Primary stats

The four primary stats appear on the eight body armor slots, weapons and shields, while modern necks and rings carry only Stamina. Plate has Strength and Intellect, mail and leather have Agility and Intellect, and cloth has only Intellect. Gear switches to whichever primary stat your current specialization uses, so a plate helm works for a Holy Paladin (Intellect) and a Protection Paladin (Strength) alike.

StatWhat it doesUsed by
StaminaThe source of all healthEveryone; tanks the most
StrengthRaises attack power; also gives parryPlate tanks and damage dealers (Death Knight, Warrior, Protection and Retribution Paladin)
AgilityRaises melee and ranged attack power; also gives dodgeMost leather and mail tanks and damage dealers (Rogue, Hunter, Demon Hunter, Feral and Guardian Druid, Brewmaster and Windwalker Monk, Enhancement Shaman)
IntellectRaises spell powerAll casters and healers in any armor (Mage, Priest, Warlock, Evoker, and the caster or healer specs of Druid, Monk, Paladin and Shaman)

Secondary and tertiary stats

Each item (except trinkets) carries two of the four secondary stats. They are meant to be close in value for every class and spec, though not exactly equal.

StatEffect
Critical StrikeChance for damage and heals to do 200% in PvE (150% in PvP). Everyone has a 5% base chance, and Agility users get another 5%.
HasteFaster auto-attacks, casts, ticks of damage and healing over time, and global cooldown; also refills energy, runes and focus faster.
MasteryA different effect for each specialization, learned at level 10.
VersatilityMore damage, healing and absorbs, and less damage taken at half the rate (5% gives +5% done and 2.5% less taken).

Since Warlords of Draenor, gear can rarely roll a bonus: one tertiary stat, a gem socket (see Gems and Sockets) or Indestructible. The tertiary stats are Avoidance (less area damage taken), Leech (heal from part of your damage and healing), Speed (faster movement) and Indestructible (no durability loss). The idea is to make chasing one perfect best-in-slot item less important.

Tier sets

Tier sets are class-specific armor sets that traditionally drop in Raids, with strong set bonuses and a look unique to each class. Since patch 9.2 they can also be made by converting other gear at a catalyst. Many sets have 5 pieces that count toward the bonus; extra pieces are called off-set. A raid tier is a group of raids whose loot sits at about the same item level, and one set can be spread over several raids. Shortened list:

TierRaid(s)
1Molten Core
2Blackwing Lair
4Karazhan, Gruul's Lair, Magtheridon's Lair
10Icecrown Citadel
21Antorus, the Burning Throne
28Sepulcher of the First Ones
32Nerub-ar Palace
35Dreamrift, Voidspire

Sources

Game pictures: © Blizzard Entertainment · worldofwarcraft.blizzard.com

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