
The five rune kinds
The official rune list is split into five tabs: Rare Yellow, Yellow, Blue, Red and Ideal Runes. Every rune goes from +1 to +9. Most effects grow in small steps, and many make a bigger jump at +8 or +9, so the last levels matter most. For what runes are and how to get them, see Runes.
Rare Blue Runes: one skill per class
Each Rare Blue Rune gives a rune skill made for a single class.
| Class | Rune skill | What it does |
|---|---|---|
| Trojan | Blood Tide (passive) | Steals max HP from targets you hit; enough stolen HP raises your max HP for a while and refills HP and XP |
| Warrior | Retaliation (passive) | Higher counterattack chance and a higher damage cap for it |
| Archer | Star Raid (passive) | Scatter Fire or Blistering Wave may set off Kinetic Spark, which hits several targets |
| Fire Taoist | Rise of Taoism (active) | Fire Creator state: more HP and magic damage, and immunity to Immortal Force |
| Water Taoist | Space Leap (active) | Opens a magic portal that teleports all your teammates to you |
| Ninja | Duel (active) | Chains a target for up to 20 s; when the chain breaks it clears their XP, stops Stamina recovery and lowers healing |
| Monk | Fury Strike (active) | Iron Guard state: more HP and weapon attack; normal attacks only, no jumping or skills |
| Pirate | Neptune's Curse (passive) | After death: immune to all damage, Eagle Eye cooldown removed, and hits can drop targets to 1 HP |
| Dragon Warrior | Shadow Fist (passive) | When normal attacks trigger Dragon Punch, a fan-shaped shockwave may hit behind the last target |
| Windwalker | Double Thunder (Chaser, passive) / Crack Star (Stomper, active) | Thundercloud spawns a second, smaller cloud nearby / stars pull in nearby enemies, then deal area damage |
Rare Yellow: attack and defence runes
| Rune | Effect | +1 | +5 | +9 |
|---|---|---|---|---|
| Sharpness / Wide Swipe | Attack with a one-handed / two-handed weapon | +1% | +5% | +10% |
| Deadly Sight | Hit accuracy, even with 0 Agility | +50 | +100 | +200 |
| SurgingForce | Penetration | +5% | +9% | +20% |
| TortoiseSmasher | Ignores part of the target's Tortoise Gem | 3% | 7% | 12% |
| Nature'sChant | Magic attack (needs Backsword and Divine Backsword proficiency 13) | +10% | +14% | +20% |
| Wonder | Chance to Block (the highest Block source applies) | 10% | 18% | 30% |
| JusticeGuard | Magic defence | +5% | +9% | +20% |
| DivineShield | 30% chance to take less magic damage | -5% | -25% | -50% |
| CurseBlock | Chance to cut final magic damage taken by 40% (plus 10% with higher Battle Power) | 10% | 18% | 30% |
| UniversalShield | Less final physical damage taken (extra if your Battle Power is higher) | 5,000 (+5,000) | 7,500 (+9,000) | 10,000 (+15,000) |
| MiracleTouch | Stronger HP potions (up to 100,000 HP) | +100% | +140% | +200% |
Rare Yellow: war, revival and utility runes
| Rune | Effect | +1 | +5 | +9 |
|---|---|---|---|---|
| Breakdown | Extra damage to gates, the Guild Pole, flags and other war buildings | +120% | +160% | +200% |
| Quick Mount | Chance to be mounted right after revival | 10% | 55% | 100% |
| Nirvana | Shorter wait before you can revive | -5 s | -9 s | -15 s |
| Evocation | Shorter soul shackle time | -20 s | -40 s | -65 s |
| Soulchant | Less experience received (for staying at a level) | -20% | -60% | -100% |
Rare Yellow: runes against skills and runes
| Rune | Effect | +1 | +5 | +9 |
|---|---|---|---|---|
| Barrier | Max cut to the extra damage of enemy Break | 3,000 | 6,000 | 20,000 |
| Tacit Strike | Against Barrier users: +10% Break and extra damage up to | 3,000 | 6,000 | 15,000 |
| Overwhelm | Chance to ignore the target's Immortal Force | 20% | 40% | 70% |
| Judgment | Chance to ignore a Water Taoist's Azure Shield | 15% | 35% | 60% |
| Reverse Magic | When hit, chance to clear the attacker's XP and end their XP state | 0.5% | 2.5% | 5% |
| Deterrence | Lowers the attacker's weapon passive chance | -1% | -5% | -10% |
| Might | Against Deterrence: higher weapon passive chance | +1% | +5% | +10% |
| Whetted Blade | Chance to disable the target's Block for 10 s | 1% | 5% | 10% |
| Solidness | Chance to ignore damage over time such as bleed and burn | 10% | 50% | 100% |
| Conqueror's Blade | Lowers the chance of other heroes' undying skills (such as Straight Life and Absolution) | -20% | -40% | -80% |
| Fearless | Chance to stop Backfire from triggering | 20% | 60% | 100% |
| NatureShield | Less control from Whirlwind Kick, Star Arrow, Gale Bomb and Mortal Drag | -5% | -30% | -70% |
| Consolidation | Chance to ignore Stamina loss from skills like Frost Gaze | 30% | 55% | 80% |
| Slow Pace | Lowers the Dodge chance of an enemy in Dodge status | -5% | -25% | -50% |
Rare Yellow: runes that raise skills
| Rune | Effect | +1 | +5 | +9 |
|---|---|---|---|---|
| Sanctity | Divine Guard level (at +9: 15% trigger, 18 s) | +1 | +5 | +9 |
| Fire Blast | Core Strike level | +1 | +5 | +9 |
| Serenity | Invisible Arrow level | +1 | +5 | +9 |
| EnormousCrusher | Shield Break level (see the Perfection window) | +1 | +5 | +9 |
| Tempered Glaive | Left-hand weapon attack (normally 50%) | 55% | 62% | 70% |
| Circle of Life | Extra Enchanted effect | +50% | +120% | +200% |
