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Wizard

The Human mage: a ranged caster of Fire, Water and Earth with very high burst and area damage, but low HP and physical defence.

Wizard
8 Nov 2026

Overview

The Wizard class in Perfect World International
The Wizard class in Perfect World International

The Wizard is the Human mage and a ranged magic damage dealer. It has the most elements of any class: Fire, Water and Earth. It starts out fairly weak, but grows much stronger as it gains levels and skills, and the wiki counts it among the hardest hitters in the game. Each element has its own damage skills and a shield buff, and the Wizard also has a healing spell of its own.

Element pathWhat it offers
FireArea damage, a knockback skill and the Wizard's only physical damage skill
WaterBuffs and three damage skills that slow the enemy
EarthDebuffs and stuns; Stone Barrier doubles physical defence at skill level 10

Strengths and weaknesses

StrengthsWeaknesses
Very high damage and strong area skillsLow HP and low physical defence
Very high magic defenceLong channel times and slow movement
Its own healing skillAlways needs Chi; hard to play at low levels
Levels up quicklyExpensive to play and needs patience

Starting stats

StatValue
HP50
MP70
MP regeneration2 per second
Magic attack6–7
Accuracy / evasion25 / 10
Movement speed4.8 m/s
HP per Vitality point / per level10 / 20
MP per Magic point / per level14 / 28

Weapons and armour

A Wizard can cast with any of its four weapon types, and they ask for similar stats, so the choice is mostly taste. Weapons are usually socketed with sapphire (magic attack) shards.

WeaponMinimum damageMaximum damage
WandMediumMedium
Magic swordMediumHigh
GlaiveMediumHigher
PatakaLowHighest (needs a bit more Strength)

Wizards normally wear arcane armour with garnet (physical defence) or citrine (health) shards. Because their skills channel slowly, many build for faster channeling, while others aim for bigger single hits or for survival in light or heavy armour; the wiki calls the heavy-armour builds mostly outdated. At the top end, Attack Level or Defense Level shards are common (see Stats and Attributes and Equipment).

In PvE, PvP and Territory Wars

  • PvE: Wizards level fast because their skills kill most monsters in three or four hits; only the Venomancer levels faster. They die more often without a pet to tank, and struggle with archer monsters and ones with Increased Magic Resistance. In squads they bring high damage and area skills.
  • PvP: hard in the early game because of long channels, modest damage and weak defence; staying behind a melee ally helps. At high levels, with stronger skills and gear that cuts channel time, Wizards become very dangerous, especially to Strength classes like the Blademaster.
  • Territory Wars: in big fights a Wizard stands out less, so it can cast from behind the melee line. Its main targets there are catapult carriers, Blademasters and Archers, and its area skills shine.

Sources

Game pictures: © Perfect World Entertainment / Arc Games · arcgames.com

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